[L2Ork-dev] snap-to-grid

Mario Sottile - Marionetas Mey mariomey at gmail.com
Fri Oct 23 08:30:17 EDT 2020


> It wouldn't be a problem *if* there were clear visual evidence that the
> objects are indeed connected. Without the GUI offering that clear
> evidence, I don't think it's a good idea. For example, if the user runs
> into a really difficult bug, it requires *moving* those objects around or
> clicking "Tidy up" to confirm the connections.
>
> And I have seen stacked objects where it turned out one of the objects
> wasn't connected. It is similar to perfectly horizontal wires connecting
> objects-- I've seen a Pd Vanilla patch where the connection crosses
> over the inlet of an object that wasn't actually connected. The curved
> wires in Pd-l2ork/Purr Data help somewhat with that, but it should still
> be avoided IMO.

Curved wires gives us a solution! (joke)

You are right. Snap to objects is, for the moment, a bad idea.
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