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cite="mid:CAOA7yC6Qp+Ph1LRFzwBMD6ABbM-fYowz3P7k69Hi+M_WZ_ujcQ@mail.gmail.com">
<pre class="moz-quote-pre" wrap="">It wouldn't be a problem *if* there were clear visual evidence that the
objects are indeed connected. Without the GUI offering that clear
evidence, I don't think it's a good idea. For example, if the user runs
into a really difficult bug, it requires *moving* those objects around or
clicking "Tidy up" to confirm the connections.
And I have seen stacked objects where it turned out one of the objects
wasn't connected. It is similar to perfectly horizontal wires connecting
objects-- I've seen a Pd Vanilla patch where the connection crosses
over the inlet of an object that wasn't actually connected. The curved
wires in Pd-l2ork/Purr Data help somewhat with that, but it should still
be avoided IMO.
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<p>Curved wires gives us a solution! (joke)<br>
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<p><img src="cid:part1.99D49B41.D6BD1EE3@gmail.com" alt=""></p>
You are right. Snap to objects is, for the moment, a bad idea.<br>
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