[L2Ork-dev] updating cyclone

Alexandre Torres Porres porres at gmail.com
Sat Apr 29 04:12:45 UTC 2017


so, matt just handed me this work on the new dependencies and I've been
testing it, all seems fine. I reverted that change back in capture~, no now
it builds on windows. The new beta version is ready to go, just give me a
couple of days to release it.

cheers

2017-04-28 13:39 GMT-03:00 Alexandre Torres Porres <porres at gmail.com>:

> 2017-04-28 13:19 GMT-03:00 Jonathan Wilkes <jancsika at yahoo.com>:
>
>>
>> You don't have to bump to major version "1"-- you can stay at
>> "0" because, like I said, you're still working out the public interface
>> of your library.
>>
>
> Well, let's at least bump it to "0.3 beta" for now, at least it won't give
> the idea that it is more experimental and unstable than "0.2 beta".
>
> I just had this concern of not generating too many version numbers while
> we were at a heavy and fast development pace.
>
> My main concern right now is making the new cyclone run perfectly in Purr
> Data, but the main issue here is porting what still needs to be ported
> because of the GUI interface, a few objects like [mousestate], [coll],
> [capture~] and others that don't come to mind now need to be tweaked to
> work in NW.js
>
> When we get that out of the way, I guess we can move forward from beta to
> a final release.
>
> cheers
>
>
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