[L2Ork-dev] [PD] Upcoming pd-l2ork release teaser

Ivica Ico Bukvic ico.bukvic at gmail.com
Fri Aug 30 16:23:00 UTC 2013


If you would not mind doing three things that would be very much 
appreciated:

1) remove any non-accelerated objects and test
2) remove any non-vanilla objects and test
3) send me the patch for testing (assuming you feel comfortable with this)

Many thanks!

On 08/30/2013 08:55 AM, András Murányi wrote:
> Built and installed successfully.
> It works alrite with small patches, however with my "big" patch I get 
> 100% CPU instantly when opened, and a stream of "consistency check 
> failed: glist_findrtext" messages, meanwhile unaccelerated GOP objects 
> not visible. Then the messages stop coming, CPU stays 100% and a large 
> part of the GUI disappears.
>
> András
>
>
> On Fri, Aug 30, 2013 at 9:09 AM, Ivica Ico Bukvic 
> <ico.bukvic at gmail.com <mailto:ico.bukvic at gmail.com>> wrote:
>
>     Another update with more cosmetic fixes and minor regressions.
>     This one among other things also includes ability to properly
>     select array elements, covering their entire size, rather than a
>     small arbitrary rectangle in the leftmost corner. Please report
>     any problems you may encounter with this new mode.
>
>     Thanks!
>
>
>     On 08/30/2013 12:23 AM, Ivica Ico Bukvic wrote:
>
>         Guys, I think I figured out why there was a problem building
>         tkpath. Try latest git commit--it appears that my .gitignore
>         setting prevented me from committing some of the tkpath's
>         files and hence the hiccup. Latest version also fixes
>         lingering display issues with tkpath, route regression (as
>         reported by Andras), as well as a few other cosmetic fixes.
>
>         Try out the new scrolling algorithm--you can scroll with
>         scrollbars (as you could before), they should resize
>         automatically as you change the window size and its contents,
>         and perhaps most importantly, now you can use middle click
>         anywhere on the canvas to "drag" the canvas as if you were to
>         hold paper and drag it around.
>
>         HTH
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>
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>
>
>
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