[L2Ork-dev] tracecall
Ivica Bukvic
ico at vt.edu
Sun Jul 19 11:40:16 EDT 2020
I like the second approach.
Best,
Ico
--
Ivica Ico Bukvic, D.M.A.
Director, Creativity + Innovation
Institute for Creativity, Arts, and Technology
Virginia Tech
Creative Technologies in Music
School of Performing Arts – 0141
Blacksburg, VA 24061
(540) 231-6139
ico at vt.edu
www.icat.vt.edu
www.performingarts.vt.edu
l2ork.icat.vt.edu
ico.bukvic.net
On Sat, Jul 18, 2020, 22:20 Jonathan Wilkes <jon.w.wilkes at gmail.com> wrote:
> Ok, I got a nice tracecall prototype going.
>
> Given this:
>
> [bang(
> |
> [int 42]
> |
> [tracecall]
> |
> [print]
>
> You get this to the console:
>
> print: list tracecall float 42
> print: list int bang
> print: list messresponder bang
> print: list canvas mouse 112 33 1 0
> print: list guiconnect mouse 112 33 1 0
>
> Now let's talk user-experience.
>
> IMO it's not very useful to have a series of messages output to an
> outlet. At the very least I'd like default behavior that sends
> something like this to the console:
>
> trace: tracecall float 42
> trace: int bang
> trace: messresponder bang
> trace: list canvas mouse 112 33 1 0
> trace: list guiconnect mouse 112 33 1 0
>
> Where trace is a link that selects the relevant object when mousing over
> it.
>
> Furthermore, the args should be links which, when clicked, send that
> data to the relevant object.
>
> I think that would be an extremely useful tool.
>
> Additionally, I'm wondering if tracing backwards really fits the
> dataflow paradigm. Wouldn't it be better like this?
>
> trace:
> guiconnect mouse 112 33 1 0
> canvas mouse 112 33 1 0
> messresponder bang
> int bang
> tracecall float 42
>
> And again with links in the obvious places.
>
> -Jonathan
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> L2Ork-dev at disis.music.vt.edu
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