[L2Ork-dev] custom GUI

Patrice Colet colet.patrice at free.fr
Sun Oct 22 15:35:50 UTC 2017


ggee/image is more appropriate indeed for this project, thanks.

patko


Le 19/10/2017 à 20:40, Ivica Bukvic a écrit :
> If you wish to draw dynamic images, try ggee/image. It should support 
> most image file formats. I'll let Jonathan respond to you data 
> structure part of the question. Hope this helps.
>
> -- 
> Ivica Ico Bukvic, D.M.A.
> Associate Professor
> Computer Music
> ICAT Senior Fellow
> Director -- DISIS, L2Ork
> Virginia Tech
> School of Performing Arts – 0141
> Blacksburg, VA 24061
> (540) 231-6139
> ico at vt.edu <mailto:ico at vt.edu>
> www.performingarts.vt.edu <http://www.performingarts.vt.edu>
> disis.icat.vt.edu <http://disis.icat.vt.edu>
> l2ork.icat.vt.edu <http://l2ork.icat.vt.edu>
> ico.bukvic.net <http://ico.bukvic.net>
>
> On Oct 19, 2017 14:07, "Patrice Colet" <colet.patrice at free.fr 
> <mailto:colet.patrice at free.fr>> wrote:
>
>     Hello,
>
>
>      while I'm swimming into source files to understand deeper the GUI
>     mechanisms, I'm wondering if it's possible to use node plugins for
>     drawing my interfaces and doing some complicated stuff like
>     convert ttf to svg and vice versa...
>
>     Also I haven't found out how to refresh image without
>     destroying/creating [draw image], this is quite useful in projects
>     like the one I've submitted to pdlist that is about drawing a
>     preview of gem window.
>
>     It would be great if the image data could be stored/retrieved
>     in/from datastructure, but I don't know yet how to do this.
>
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>
>
>
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