[L2Ork-dev] updating cyclone
jancsika at yahoo.com
Wed May 3 14:58:58 UTC 2017
I still need to get a release done with the current cyclone incarnation. But once that's done
we can merge your version for the next release.
From: Alexandre Torres Porres <porres at gmail.com>
To: Jonathan Wilkes <jancsika at yahoo.com>
Cc: Derek Kwan <derek.x.kwan at gmail.com>; "l2ork-dev at disis.music.vt.edu" <l2ork-dev at disis.music.vt.edu>; "brbrofsvl at gmail.com" <brbrofsvl at gmail.com>
Sent: Wednesday, May 3, 2017 10:33 AM
Subject: Re: [L2Ork-dev] updating cyclone
since I'm so excited about all this, I'm just writing to ask when we might see a new version of purr data out with the new cyclone, and if you're figuring out a way to keep it all in the same makefile :)
2017-05-01 21:31 GMT-03:00 Alexandre Torres Porres <porres at gmail.com>:
I was drafting out an "if" condition from line 357
I know you can do things like that in the makefile, but not sure how... it uses if conditions for when compiling for windows, such as including the pthreadGC-3.dll file for the windows distribution (which is needed for [coll]), this is done in line 380
So, my idea is having some sort of purr data flag (as with scope~), then do the 'if' thing.
We need to install the files from "documentation/purr_help/*.pd" and "documentation/purr_help/abs_ GUI/*.pd" instead of "documentation/help_files/*.pd " and "cyclone_src/abstractions/*.pd " (respectively)
All the rest should be included for both.
2017-05-01 18:59 GMT-03:00 Jonathan Wilkes <jancsika at yahoo.com>:
> All left to do to so we can include it in Purr Data is having an "if" in the makefile where it loads the purr data documentation instead, like I said before, and I needed help on it.
Hi Alexandre,Can you point me to the relevant part of the makefile?
2017-04-29 14:52 GMT-03:00 Alexandre Torres Porres <porres at gmail.com>:
2017-04-29 14:32 GMT-03:00 Alexandre Torres Porres <porres at gmail.com>:
1- test building the new scope~ code
All I had to do to make it build was change in the code where it specified including 'magic.h' to our new 'magicbit.h', and it all seems fine!
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