[L2Ork-dev] Big patch takes forever to load

András Murányi muranyia at gmail.com
Fri Dec 6 20:35:01 UTC 2013


Hi there,

lately I've been in a kind of parking position with Pd but today I made
some experiments and it seems I got something. I tried to remake my "big
patch" from scratch, adding abstractions one by one, and the feeling I got
is that it's getting sluggish gradually. However, when I add [alpi_env]
that's the moment when CPU goes 100% and the whole thing gets stuck there.
alpi_env.pd is a slight modification of s-env.pd from an old version of
s-abstractions. Note that opening alpi_env.pd directly doesn't trigger the
problem, only embedding it in a parent patch. It used to work well until
the time tkpath was introduced, but of course I don't know if the problem
is related to tkpath or not.

Some other minor observations:
- when opening m32_mu100.pd, the vsliders update very slow when moved. This
is only with sliders that are routed to tabwrite (thru some other objects),
while an unconnected vslider updates lightning fast. And the symptom only
occurs when the m32_mu100.pd is opened, not when operated as GOP in the
parent patch.
- still in m32_mu100.pd, arrays are displayed as curves while they were
saved as "display as points" (and are displayed as points in pd-extended).

All the mentioned patches are still in the zip at
http://ubuntuone.com/0RrKroD4ucd2iBVJaxnL78


Thanks,

András


On Thu, Oct 24, 2013 at 11:46 PM, Ivica Ico Bukvic <ico at vt.edu> wrote:

>  Hi Andras,
>
> Just wanted to check if you made any progress on the ideas I suggested in
> my last email (namely cutting a cluster of objects at a time and seeing at
> what point the whole thing starts working again and then tracing back at
> what point does the breakage occur).
>
>
> On 10/21/2013 02:51 PM, András Murányi wrote:
>
>
> On Fri, Oct 18, 2013 at 10:45 PM, Ivica Ico Bukvic <ico at vt.edu> wrote:
>
>>  Andras,
>>
>>
>>
>> I haven’t forgotten about your request—it is still on my TODO list. It is
>> just that here at Virginia Tech we’re less than 2 weeks away from a grand
>> opening of a new $100M building that will house (among other things)
>> Institute I am heavily involved in.
>>
>
>  Congrats!
>
>
>>   As a result, I’ve been rather busy with other things. Rest assured, I
>> will try to look into this asap. In the meantime, what would be very
>> helpful is if you would please generate a list of all objects in the patch
>> so that we can possibly narrow down where the problem stems from. What
>> you’ve started doing (removing tof and mixed objects) is a great start. I
>> have a nagging suspicion something in that patch trips up the GUI and sends
>> an illegal command that makes GUI unresponsive. Finding out what that is
>> will greatly help in identifying the solution. I would go as far as
>> renaming the extra/ folder and seeing if that fixes things. If it does,
>> then it is definitely one of the 3rd party externals.
>>
>
>  I guess I could generate a list of objects from the source files using
> some sed/awk wizardry, but unfortunately I'm not that good at it so I'll
> postpone this until it eventually seems unavoidable.
>  I have, though, renamed the whole extra/ folder and tried to open the
> patch once again. Minutes and minutes of 100% CPU (alternating between
> cores) without an ending, that is the result. It seems to me I just have
> too many objects for the current SVG implementation.
>
>
>>
>>
>> Once latter part of November rolls around, I should have a bit more time
>> to look into this. Hope this helps!
>>
>>
>>
>  Thanks,
>
> András
>
>
>
>>   Best wishes,
>>
>>
>>
>> Ico
>>
>>
>>
>> *From:* l2ork-dev-bounces at disis.music.vt.edu [mailto:
>> l2ork-dev-bounces at disis.music.vt.edu] *On Behalf Of *András Murányi
>> *Sent:* Friday, October 18, 2013 9:38 AM
>> *To:* L2Ork developers
>> *Subject:* [L2Ork-dev] Big patch takes forever to load
>>
>>
>>
>> Hi Ivica,
>>
>> I'm very interested in the recent developments involving tkzync and I
>> can't wait to see pd-l2ork in its full zoomable, opengl glory!
>>
>> The recent introduction of SVG drawing of object, however, posed a huge
>> problem for me: my big patch (already posted here,
>> http://ubuntuone.com/0RrKroD4ucd2iBVJaxnL78) just never finishes to
>> load. This means I cannot play music unless I revert to an older version of
>> pd-l2ork.
>>
>> While originally I thought that the problem was caused by unaccelerated
>> objects, removing them (by renaming the extra/tof and extra/miXed folders)
>> doesn't seem to solve anything.
>>
>> So at this point I'm asking for your kind advice. I would like to make
>> use of recent pd-l2ork developments but I'm blocked by the speed drop that
>> came with SVG rendering (I guess).
>>
>> Thanks,
>>
>>
>>
>> András
>>
>> _______________________________________________
>> L2Ork-dev mailing list
>> L2Ork-dev at disis.music.vt.edu
>> http://disis.music.vt.edu/listinfo/l2ork-dev
>>
>
>
>
>
>
> _______________________________________________
> L2Ork-dev mailing listL2Ork-dev at disis.music.vt.eduhttp://disis.music.vt.edu/listinfo/l2ork-dev
>
>
>
> --
> Ivica Ico Bukvic, D.M.A
> Composition, Music Technology
> Director, DISIS Interactive Sound & Intermedia Studio
> Director, L2Ork Linux Laptop Orchestra
> Head, ICAT IMPACT Studio
> Virginia Tech
> Department of Music
> Blacksburg, VA 24061-0240(540) 231-6139(540) 231-5034 (fax)disis.music.vt.edul2ork.music.vt.eduico.bukvic.net
>
>


-- 
Murányi András
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