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<div>Attached is a prototype of the "snap to grid" feature.
(The default output format was mkv-- let me know if you
can't read it.)<br>
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mkv rules ;)<br>
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<div>You can see when I try to position the object at (0, 0)
why inkscape allows free displacement between the
gridelines. Otherwise, the user loses responsiveness when
trying to "park" the object at a given snap position.
However, it still seems quite usable without that feature.</div>
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<p>Again, I don't complettly understand you, but I'll give you my
opinion, anyway. I think Inkscape snap-to function works as a
magnet. When you get the object close enough to something, it
sticks to it. This is because Inkscape has several snap-to
options. So, if Inkscape wouldn't be like this, if you check
snap-to-guidelines only, objects would only move along guidelines,
glued to it. Then, you have to turn it off to go on designing. So,
with "magnet" mode, you can design with this option turned on with
no problem and still be able to snap to guides.<br>
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<p>Purr, for the moment, would have only snap-to-grid. So, if you
want an object in 0.5, 0.5, you should be able to do it with arrow
keys.<br>
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<div>Also note: the editmode grid is offset by five pixels.
Now that we have snapping, I *think* users will want to
align the snap points to the gridlines. So I'll need to
change the grid line placement.</div>
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Yes, I also will want to.
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