<div class="gmail_quote">---------- Forwarded message ----------<br>From: "Ivica Ico Bukvic" <<a href="mailto:ico.bukvic@gmail.com">ico.bukvic@gmail.com</a>><br>Date: Aug 21, 2013 11:07 AM<br>Subject: RE: [L2Ork-dev] preset_hub isues/questions<br>
To: <<a href="mailto:l2ork-dev@bukvic.music.vt.edu">l2ork-dev@bukvic.music.vt.edu</a>><br>Cc: <br><br type="attribution"><div lang="EN-US" link="blue" vlink="purple"><div><p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p>
<div style="border:none;border-left:solid blue 1.5pt;padding:0in 0in 0in 4.0pt"><div><div><div><div><div><div><div><div><p class="MsoNormal">On 08/16/2013 09:17 AM, András Murányi wrote:<u></u><u></u></p></div></div></div>
</div></div><div><p class="MsoNormal">Now my remaining concern of a user is that I wish to have no or very few non-gop opbejcts and cables in my toplevel patch. Therefore I wish I could have my preset_hubs A.) somewhere remote on the canvas, connected by send/recieve, or even by a direct send like [s preset_hub_foo] (currently not possible as you mentioned before), or B.) in a subpatch [pd mypresethub foo] which at the moment doesn't work either. I cannot bring up real technical arguments for the send/recieve method but I would feel it being something "natural" if implemented. As for putting a preset_hub in a [pd] subpatch: it is, from some perspective, still in the toplevel patch; it gets saved with the toplevel patch and there are no overwriting instances, so I see it as something viable.<u></u><u></u></p>
</div><div><p class="MsoNormal">Interested in your thoughts.<u></u><u></u></p></div><div><p class="MsoNormal"><u></u> <u></u></p></div><div><p class="MsoNormal">BTW, tested preset_hub_array, and in my case (present in 8 sequencer tracks with the same scope, each recalling a 64-long Array and then setting 64 toggles through a simple tabread->pack->message->route chain) it is slow. :(<u></u><u></u></p>
</div><p class="MsoNormal"><u></u> <u></u></p><div><p class="MsoNormal">András<span style="color:#1f497d"><u></u><u></u></span></p><p class="MsoNormal"> <span style="color:#1f497d"><u></u><u></u></span></p><p class="MsoNormal">
<span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p><p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">It seems to me you are looking for a way to hide preset_hub, correct? If so, you could simply create a canvas in front of the said objects and problem solved. Please note that you can have a node inside an abstraction talking to the hub so that you can hide all the sends/receives that may be linked to a hub. Therefore you only need a hub on the toplevel patcher and nothing else.<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p><p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">As for the slowness of the array store/recall, I would need to investigate to see where the slowness occurs. Are you sure you are outputting array values only once? Are you using array_changed receive? If so, check how many bangs you’re getting. There may be a bug in there. If you can send a distilled version of the patch I can look into it further.<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p><p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">Thanks!<u></u><u></u></span></p>
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