[L2Ork-dev] Excalibur Bug

Ivica Bukvic ico at vt.edu
Sun Jun 14 14:58:37 EDT 2020


Why not simply subtract the menu at height from the document height?

Best,

Ico

-- 
Ivica Ico Bukvic, D.M.A.
Director, Creativity + Innovation
Institute for Creativity, Arts, and Technology

Virginia Tech
Creative Technologies in Music
School of Performing Arts – 0141
Blacksburg, VA 24061
(540) 231-6139
ico at vt.edu

www.icat.vt.edu
www.performingarts.vt.edu
l2ork.icat.vt.edu
ico.bukvic.net

On Sun, Jun 14, 2020, 14:50 Jonathan Wilkes <jon.w.wilkes at gmail.com> wrote:

> It appears there's a race condition with the nw.js Menu menubar
> rendering and nw.js actually
> updating the DOM.
>
> This means we have to rely on a timeout to get accurate window height
> report, and for
> some heavy patches this won't be enough.
>
> That's why you get the extra height at the bottom of the window for
> some help patches.
>
> I just filed a bug on nw.js google group. Hopefully Roger can fix it
> our at least give us a
> callback when it's done rendering.
>
> -Jonathan
>
> On Sun, Jun 14, 2020 at 1:09 AM Jonathan Wilkes <jon.w.wilkes at gmail.com>
> wrote:
> >
> > Excalibur successfully retrieved.
> >
> > And the secret CSS incantation is...
> >
> > float: left;
> >
> > Initial implementation below. I've got the scrollbars hard-coded atm,
> > but they can easily be measured at startup.
> >
> > Also-- I added some overflow offsets so that if a scrollbar is needed,
> > then there is some padding below the object.
> > That always drives me crazy when I scroll down and the bottom of the
> > object is flush with the scrollbar or the
> > bottom of the window.
> >
> > diff --git a/pd/nw/pdgui.js b/pd/nw/pdgui.js
> > index a24a6f71..7ff9fdab 100644
> > --- a/pd/nw/pdgui.js
> > +++ b/pd/nw/pdgui.js
> > @@ -5774,8 +5774,8 @@ function canvas_params(nw_win)
> >      // the scrollbars from appearing. Here, we just subtract 4 from both
> >      // of them. This could lead to some problems with event handlers
> but I
> >      // haven't had a problem with it yet.
> > -    min_width = nw_win.window.innerWidth - 4;
> > -    min_height = nw_win.window.innerHeight - 4;
> > +    min_width = nw_win.window.innerWidth;
> > +    min_height = nw_win.window.innerHeight;
> >      // Since we don't do any transformations on the patchsvg,
> >      // let's try just using ints for the height/width/viewBox
> >      // to keep things simple.
> > @@ -5799,24 +5799,82 @@ function do_getscroll(cid) {
> >      // errors wrt the rendering context disappearing.
> >      gui(cid).get_nw_window(function(nw_win) {
> >          var svg_elem =
> nw_win.window.document.getElementById("patchsvg");
> > +        var overflow_x,
> > +            overflow_y,
> > +            scrollbar_x_would_overlap_content,
> > +            scrollbar_y_would_overlap_content,
> > +            x_offset = 0,
> > +            y_offset = 0;
> >          var { x: x, y: y, w: width, h: height,
> >              mw: min_width, mh: min_height } = canvas_params(nw_win);
> > +
> > +        // Let's get to it. First we want to know if our SVG has any
> child
> > +        // elements overflowing our viewport
> > +
> > +        overflow_x = width > min_width;
> > +        overflow_y = height > min_height;
> > +
> > +        // Now let's see if drawing a scrollbar would hide objects at
> the
> > +        // extremities of the viewport
> > +
> > +        scrollbar_x_would_overlap_content = height > min_height - 15;
> > +        scrollbar_y_would_overlap_content = width > min_width - 15;
> > +
> > +        if (overflow_x) {
> > +            // We have a horizontal scrollbar.
> > +            if (scrollbar_x_would_overlap_content) {
> > +                // If there are objects underneath the horizontal
> scrollbar,
> > +                // we want to make sure that the height of our SVG
> covers
> > +                // the entire viewport. That way the browser will give
> us
> > +                // a vertical scrollbar in order to view those objects
> > +                y_offset = 0;
> > +            } else {
> > +                // We don't need a vertical scrollbar after all. So
> make the
> > +                // canvas 15 pixels shorter so the vertical scrollbar
> doesn't
> > +                // show up
> > +                y_offset = -15;
> > +            }
> > +        }
> > +
> > +        if (overflow_y) {
> > +            // vert scrollbar
> > +            if (scrollbar_y_would_overlap_content) {
> > +                // same as above
> > +                x_offset = 0;
> > +            } else {
> > +                x_offset = -15;
> > +            }
> > +        }
> > +
> > +        // Finally, if we overflow the viewport, let's add some padding
> so
> > +        // that objects at the edge aren't flush against the scrollbar.
> At
> > +        // least I find that a real pain at the bottom of the window
> when
> > +        // trying to add more objects
> > +
> > +        if (overflow_x) {
> > +            x_offset = 5;
> > +        }
> > +
> > +        if (overflow_y) {
> > +            y_offset = 5;
> > +        }
> > +
> >          if (width < min_width) {
> >              width = min_width;
> >          }
> > -        // If the svg extends beyond the viewport, it might be nice to
> pad
> > -        // both the height/width and the x/y coords so that there is
> extra
> > -        // room for making connections and manipulating the objects.
> As it
> > -        // stands objects will be flush with the scrollbars and window
> > -        // edges.
> > +        width += x_offset;
> > +
> >          if (height < min_height) {
> > -            height = min_height;
> > +            height = min_height
> >          }
> > +        height += y_offset;
> > +
> >          configure_item(svg_elem, {
> >              viewBox: [x, y, width, height].join(" "),
> >              width: width,
> >              height: height
> >          });
> > +
> >      });
> >  }
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