[L2Ork-dev] Purr Data 2.13.0 released - Issues with the new Scrolling Bars

Ivica Bukvic ico at vt.edu
Mon Aug 3 20:18:38 EDT 2020


Thanks for the report. Happy to move the scrollbars against the edges. In
addition, please note you should be able to middle click anywhere on the
canvas and that will allow you to scroll like you scroll the
Chrome/Chromium webpage.

Best,

Ico

-- 
Ivica Ico Bukvic, D.M.A.
Director, Creativity + Innovation
Institute for Creativity, Arts, and Technology

Virginia Tech
Creative Technologies in Music
School of Performing Arts – 0141
Blacksburg, VA 24061
(540) 231-6139
ico at vt.edu

www.icat.vt.edu
www.performingarts.vt.edu
l2ork.icat.vt.edu
ico.bukvic.net

On Mon, Aug 3, 2020, 19:57 Linux ROUEN Normandie <linux.rouen at free.fr>
wrote:

> I confirm the same issue exist under Linux Mint 20 Cinnamon Edition (based
> on Ubuntu 20.04) using Purr Data 2.13.0 from the OBS channel.
>
> Best, Joseph
> - - - - - - - - - - - - - - - - - - - -
> Le 03/08/2020 à 23:57, Linux Rouen a écrit :
>
> Hello Ico,
>
> In EditMode, I mean, e.g. when you want to move the scrolling bar by
> clicking on and then moving it, but you unfortunately click just close to
> it (at its right or bottom) in the little tiny space left between the
> scroll bars and the patch window borders with an object behind, you select
> this object for edition. This narrow space shouldn't be active, should be
> frozen.
>
> If you take your time you will discover that this is not what you wanted
> to do, but if you are doing things quickly it's not sure you will remark
> what you have badly done and you can change involuntary your patch design.
>
> This was already the case before 2.12.0. Versions 2.12.0 & 2.13.0 got
> better but didn't fix this issue at 100%.
>
> Best, Joseph
>
> = = = = = = = = = =
> Le 03/08/2020 à 21:58, Ivica Bukvic a écrit :
>
> Thanks for the report. Do you mind clarifying exactly what is happening?
> What does it mean to +/- click an object? Are you saying that you
> accidentally click on the object in the margin between the scrollbars and
> the window edge? If so, we could easily fix this by putting the scrollbars
> against the edges.
>
> Best,
>
> Ico
>
> --
> Ivica Ico Bukvic, D.M.A.
> Director, Creativity + Innovation
> Director, Human-Centered Design iPhD
> Institute for Creativity, Arts, and Technology
>
> Virginia Tech
> Creative Technologies in Music
> School of Performing Arts – 0141
> Blacksburg, VA 24061
> (540) 231-6139ico at vt.edu
> ci.icat.vt.eduhcd.icat.vt.eduwww.icat.vt.eduwww.performingarts.vt.edul2ork.icat.vt.eduico.bukvic.net
>
>
>
> On Mon, Aug 3, 2020 at 1:23 PM Linux Rouen <linux.rouen at free.fr> wrote:
>
>> Hello All,
>>
>> As reported for Purr Data 2.12.0, in 2.13.0 there is also the same
>> potential issue when we are in EditMode to select by accident an object
>> being just behind either the vertical or the horizontal scrolling bars
>> when we +/- click on them.
>> Okay, now these scrolling bars are transparent, so we can see what is
>> happening but it's still dangerous, and this requires high attention
>> from the patcher.
>>
>> The reason: there is few clickable pixels left between the scrolling
>> bars sides (right / bottom) and the patch window limits.
>>
>> Best, Joseph
>>
>> = = = = = = = = = =
>>
>> Le 01/08/2020 à 23:15, Jonathan Wilkes a écrit :
>> > Hi all,
>> >
>> > Purr Data 2.13.0 has just been released:
>> >
>> > https://git.purrdata.net/jwilkes/purr-data#downloads
>> >
>> > Changes:
>> > * ported Vanilla's [inlet~ fwd] argument (reimplemented to avoid stack
>> > allocation and various other problems) (Thanks to Guillem!)
>> >
>> > * scrollbar fix for optimal zoom (Thanks Ico!)
>> >
>> > *avoid null selectors in core where trivial to do so, gracefully
>> > handle and annotate them when/if they happen. Also added an
>> > experimental [debuginfo] object so we can output a message with a null
>> > selector (and other methods in the future good for testing)
>> >
>> > * ported Vanilla patch for [pow~] handling negative samples in input
>> >
>> > * ported [savestate] from Vanilla
>> >
>> > * ported array, scalar "bang" methods
>> >
>> > * add base argument and inlet for [log]
>> >
>> > * add zcheckgetfn to m_pd.h for checking method signatures match
>> > before doing an end run around typedmess. This is used for the
>> > reimplementation of [inlet~ fwd]. (Thanks to Guillem for this)
>> >
>> > * port and re-implement Vanilla's "#ffffff" syntax for setting iemgui
>> > colors. Additionally, support the "#fff" short syntax. We're not
>> > currently saving the symbol colors in the Pd file format, yet. A
>> > warning is printed about this since it means we're still storing the
>> > lossy color format. A future version will save the symbol colors, but
>> > we want to ship a few releases supporting the new syntax before making
>> > this breaking file format change.
>> >
>> > * added "test-object" abstraction for doing more detailed testing of
>> objects
>> >
>> > * fixed bug where the box width was wrong when editing certain objects
>> > (thanks to Guillem)
>> >
>> > * port "seed" method for [noise~]
>> >
>> > * throttle canvas_motion (part 1 of 2 of getting rid of exponential
>> > explosion when moving selections)
>> >
>> > * port [text] "sort" method
>> >
>> > * when clicking an error link, bring the relevant object into the
>> > viewport and animate it to make it easy for the user to find
>> >
>> > * add "-alsaadd" flag with pulse device for pulse support (Thanks to
>> Sam!)
>> >
>> > * fixed some alsa bugs
>> >
>> > * ported from Vanilla: preserve phase in [clone] after [all( message,
>> > fixed a crasher
>> >
>> > * expand and improve the type hints for errors with edge case atoms
>> > (null selectors, null symbols, "floatlike" symbol payloads, etc.)
>> >
>> > * improvements to french translations (Thanks Joseph!)
>> >
>> > * update pd-lua compatibility with Lua 5.4 (Thanks Albert!)
>> >
>> > * port multi-step undo from Vanilla (Thanks Guillem!)
>> >
>> > * initial touch support in GUI (Thanks Albert and spidercatnat!)
>> >
>> > * zoom viewport fix (Thanks Albert!)
>> >
>> > -Jonathan
>> > _______________________________________________
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>> > L2Ork-dev at disis.music.vt.edu
>> > https://disis.music.vt.edu/listinfo/l2ork-dev
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