[L2Ork-dev] [t a] speedup
jon.w.wilkes at gmail.com
Thu Apr 5 16:34:41 EDT 2018
On Thu, Apr 5, 2018 at 4:20 PM, Albert Graef <aggraef at gmail.com> wrote:
> I'm all for optimizations, especially if they come cheap, but are you
> sure that it's worth going through all that pain? It would be good to
> have some real figures about that trigger bottleneck before embarking
> on this. Also, I'd be wary of the potential quadratic blowup of
> (hidden) connections, this also comes at a cost which might just
> outweigh the gains in many cases.
I'm not sure what you mean about quadratic blowup.
Attached is a simple patch to measure this.
> I'd start out by just adding a new "fan-out" object like "t" which
> just distributes its input to its outlets. That should certainly be an
> improvement, maybe that's already good enough, and at the very least
> you get a better idea about the performance gains that you might hope
> for with the full-blown solution.
It still pales in comparison to the overhead of message passing itself.
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