[L2Ork-dev] feature request, view object number
Ivica Ico Bukvic
ico at vt.edu
Mon May 23 17:03:05 UTC 2016
Thank you for the suggestion. Are you talking about the memory location
on the glist stack? (e.g. like the one that canvas name has)
On 5/23/2016 8:56 AM, Liam Goodacre wrote:
> What do you think about this for a new L2Ork feature? A new option in
> the edit menu that places little numbers next to each object on the
> canvas, according to their creation order. This would be really useful
> for dynamic patching, ie. if you're trying to connect or delete
> objects and you need to know their number. It would also fit nicely
> with the "send to front/back" feature that you've already made.
>
> A couple of other thoughts:
>
> 1. It would probably be best if this could only come into effect when
> edit mode is on, a bit like the little re-size dots in the corner of a
> "bang". It's probably also best if it's an additional option rather
> than contiguous with edit mode, as the numbers might get confusing or
> annoying in larger patches.
>
> 2. A further possibility would be to have the same option for
> connection numbers. This would be immediately useful, as connection
> order is integral to PD functioning. On the other hand it might also
> provide less incentive to use trigger, and hence lead to sloppy patching.
>
>
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