[L2Ork-dev] [PD] L2Ork Pd update now available

Ivica Ico Bukvic ico at vt.edu
Wed Dec 15 21:13:26 UTC 2010


Ok, new version is now up that should fix this and other issues in respect to core pd. I will work on zexy aliases next to offset the loss of flatspace. Now that I've isolated offending aliases This should be fairly easy.

Cheers! 

Ivica Ico Bukvic <ico at vt.edu> wrote:

>
>> You're simply hiding the bug:
>> 1. With the Properties dialogue open, go back and click somewhere 
>> on the patch to deselect the iemgui.  (Btw-- there are times when 
>> this behavior is convienent, so please don't make the Properties 
>> dialogue force focus.)
>> 2. Click "Ok".
>> 3. Still crashes.
>> 
>> No crash in Pd-vanilla 0.43.
>
>That is because (afaik) vanilla 0.43 does not have apply undo at all. In
>other words apply actions that result from properties are simply
>ignored.
>
>In my case the way I am tracking items in undo is I seek selected items
>which now I realize is not the most robust way of doing so. That said, I
>did not make this fix to "hide the bug" but rather for the sake of
>consistency because I believe one needs to be in edit mode to edit, and
>getting properties for an object, particularly when there are many
>crammed near each other I believe one needs to select the item to
>reflect what they've selected, and then do operations that pertain to
>editing. I believe that allowing to edit items in this way while not in
>edit mode is essentially a bug from a usability perspective as it erases
>differentiation between performance (or whatever you will call it) and
>editing mode.
>
>All that said, I need to reconsider how to deal with undo and I have a
>pretty good idea now what needs to be done (e.g. by passing obj pointer
>to the undo in addition to the canvas pointer)...
>
>
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